Ground Control Arcade
Arcade
Four tiny flight sims lifted straight out of our competition tasks: three on a 2D canvas, one in 3D with the real KA-FA1500 airframe. No downloads, no sound, just your reflexes.
How to playTap the canvas or press Space to flap. Clear the treetops, dodge the birds, and every obstacle you pass is a point.
How to playTap the canvas or press Space to release the 8 oz bottle. The wind drags both the aircraft and the payload, so lead the ring. Bullseye 50, inner 25, outer 10, and the run clock keeps ticking. Three wasted bottles and it is over.
How to playHold Space to climb, steer with ← →, or drag a finger on the canvas. The battery drains as you fly and only refills when you touch down on a fresh checkpoint, crosswind included. The sky gets busier with height: tree branches reach in from the edges low down, birds cost you 30 % battery, cloud banks drag you sideways, and above 640 m helicopters and airliners cut across the screen. Traffic is flagged at the edge about a second before it arrives. Score is metres climbed plus a bonus for every obstacle cleared.
How to playOur competition run in miniature: take off, chase the waypoint gates, drop into the search areas, keep flying. Steer with ← → ↑ ↓ or WASD and hold Space to boost. On a phone, drag on the lower-left of the canvas and tap BOOST. Every clean gate feeds the battery and builds your multiplier; clipping the rim or missing it costs charge and resets the chain. Every fourth gate is a low search-area pass worth triple. Crosswind pushes harder the further you get, and obstacle masts start showing up after gate 6. Esc pauses.
NoteEvery number on the heads-up display is a game value invented for this toy; altitude, speed and battery here are not KA-FA1500 specifications.